3D W Series Tatuus T-318 Season 2019 Race Car #27

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Low-poly subdivision-ready 3D model of W Series Tatuus T-318 Season 2019 Race Car with PBR materials (Specular and Metallic workflows). Race car under #27 is driven by Alice Powell in the season 2019.

Advantages of the model:

– Very clean geometry;
– The model is maximally optimized for use in 3d games and VR;
– Just one material and one set of textures for the whole model. This allows you to achieve maximum performance in games and real-time applications;
– Very low polycount. The model without turbosmooth is great for mobile games. When you apply a turbosmooth modifier, it starts to look great in large projects on PCs and game consoles as well. This is possible thanks to a very competent application of smoothing groups and properly adjusted geometry;
– Real world scale (Metric / Centimeters). So you can import this model easily into your project without need to change anything;
– The model uses smoothing groups, so you can always increase details to the required level simply by applying a turbosmooth modifier with a necessary number of iterations;
– Divided into functional parts and grouped for easy editing and using in game engines;
– The model consists of 29 separate objects grouped together. Each of these objects has a simple and understandable name;
– UV map is maximally optimized for texture’s easy editing so without difficulties you can add or remove any logo or some details where needed;
– Specular and Metallic workflow textures included!
– 3DS MAX archieve includes separate layers of diffuse texture thus making changes to textures is easy as never.
– Compatible with the majority of modern game engines!

Model specifications:

Created in 3DS Max 2016 and rendered with V-Ray 3.30. Lighting is a mix of global illumination from HDRI (included) and 1 v-ray light. The model does not require installation of additional plug-ins or software. You need only 3DS Max 2016 and V-Ray 3.30.04 to get the same rendering as on the preview image.

– Polygons count: 21,886 (no n-gons)
Subdivision 1 polygons count: 173,496
Subdivision 2 polygons count: 693,984
– Vertices count: 21,776
– Unit Scale: Metric / Centimeters

A V-Ray PBR material with specular workflow is applied to the model. All its parameters were created for the StemCell standard.

Textures (Specular workflow):
– Diffuse (4,096 x 4,096 PNG)
– NormalMap (4,096 x 4,096 PNG)
– Specular (4,096 x 4,096 PNG)
– Glossiness (4,096 x 4,096 PNG)
– Emissive (4,096 x 4,096 PNG)
– Refraction (4,096 x 4,096 PNG)
– Ambient Occlusion (4,096 x 4,096 PNG)

Textures (Metallic workflow):
– Base Color (4,096 x 4,096 PNG)
– NormalMap (4,096 x 4,096 PNG)
– Metallic (4,096 x 4,096 PNG)
– Roughness (4,096 x 4,096 PNG)
– Emissive (4,096 x 4,096 PNG)
– Refraction (4,096 x 4,096 PNG)
– Ambient Occlusion (4,096 x 4,096 PNG)

Model is available in the following formats:
– MAX (2016)
– 3DS
– DXF (2010)

You will find 3 versions of the model in every archive (format) file except 3DS format: the original one and two modes with applied turbosmooth modifier (1 and 2 iterations). 3DS format does not have those due to limitations on the maximum number of polygons. The model in 3DS format is available only in subdivision 0.

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