This is the third version of the Scolopendra model, geometry and textures are fully rebuilt. Diffuse and Normal Map textures with 8192×8192 pixels resolution in .png files. Skeleton attached to model with no rig controls, but with accurate skin weights for every joint, preview pose made with a skeleton. The actual pose is neutral as on wireframe images. Model created in Maya 2012, exported to 3dsmax 2012 over fbx 2012 format. All skin weights kept.