Zombie Man PBR Rigged Character 3D Model
Game Ready Zombie Man Character – PBR ready
The character was rendered in 3dsmax with Corona Render (vers.1.6 hotfix 1) with PBR textures.
The character was also rendered in Marmoset Toolbox 3.02 to show achievable quality in game engines or real-time environments. Marmoset scene included.
The character in Pose with assigned Textures and Materials.
The pose can be turned into A-pose in 3dsmax too under
Motion Tab > Figure Mode
Rigged and Skinned with 3dsmax native Biped. Biped supports BIP mocap data
————————–Renderer in 3dsmax————————–
A scene with Corona Render setup. Materials and Textures are assigned and ready to render
Model not intended for subdivision.
———————————Real world scale————————
Body Ca.180 cm
3ds max units: cm
Textures are assigned in marmoset and 3dsmax.
A character is split into 2 texture-sets.
One for the character and one for the hair(opacity).
Professional UV Layout
—————-Character parts and texture Resolution————
Body: 8192×8192 px
Hair: 2048×2048 px
——————–Marmoset Texture types—————————
AO (Ambient Occlusion)
———————Corona Texture types—————————–
Opacity (for destroyed Cloth)
JPG and TGA
Package contains Marmoset Toolbag scene with Character in A-pose, shader setup and assigned textures.
Marmoset Vers. 3.02
Exported Character in A-pose with bones in FBX Format 2013
Welcome to see my other characters here on Turbosquid by clicking on my artist name.
Have fun! 🙂